If you're playing a make-believe game, then almost any image will work as a stimulus.
Often, the more absurd the image, the better, so long as students understand they have to make everything up:
- Players can invent an issue based on the image.
- They can improvise whatever details and backstory are required.
- They can make up all their evidence as they go.
For example, how many contested issues could you invent based on this image?
Teaching tip: Remind students to make the nonsense convincing
Tell students that the make-believe evidence should still be believable!
If you're familiar with Circle of Expectations from Teaching Narrative Writing with Frankenstories, it's the same concept: the evidence can be wacky but it needs to obey a credible logic within the world of the argument.
Cautionary note: Be careful with images of real people
You might want to be careful about images depicting real people or populations. Frankenstories games tend towards wild exaggeration, so be mindful of how your argument prompt might play out against the image.