Play three games.
Game 1: Break the circle
- Round 1: Establish a coherent platform.
- Rounds 2-5: Introduce something each round that is completely outside the circle of expectations set by the story so far.
- Again, ask the group how they felt while playing, and how they feel about the story.
- Example game: Coal Story Bro
Game 2: Stay in the circle
- Play a game and insist that students only introduce elements within the circle of expectation.
- Use Approval Mode to reject replies that are too random.
- Afterwards, ask the group how they felt while playing, and how they feel about the story.
Game 3: Tilt each round but stay in the circle (Advanced)
- If you've explored the idea of tilts, then you can have some interesting discussions about whether tilts and breaks are the same.
- Try playing a game where you ask players to establish a platform and then tilt every round.
- Compare the results with the game where players break every round: you should find that the story is still volatile, but the disruptions are more coherent and more easily justified.
- This is a good way to help students develop their story sense (or 'taste').
- Example game: If Only We Had Stayed On Shore and Eaten Each Other
Debrief
Ideally, students appreciate coherence and are wary of incoherence in these stories.
But they may prefer the more disruptive story. Probably don't push the issue, because it's partly about power and in-jokes with the group.
(You might ask if they think someone outside the class would enjoy the story as much as they do.)
Overall, the goal should be to establish:
- an awareness of the circle
- a sense of how it evolves through the story
- a feeling for what happens when you introduce elements that are in or out of the circle
You can leverage this understanding in subsequent games and writing activities.