Framing for students
- Tell players the goal of this game is to establish and tilt a platform, then show how a character stabilises it, making it either:
- better
- the same as before, or
- worse.
- Encourage players to write at a summary level, don't get too bogged down in detail. (Can be hard to resist!)
- In R2, encourage players to go for a big, bold tilt to give everyone material to work with.
- In R3, remind players what type of resolution they should be working towards.
- Adapt means "main character tries to adapt to their new circumstances"—it's a process, and they don't necessarily succeed.
Game 1: Better
Character adapts and establishes new and improved platform:
- R1: Establish platform
- R2: Tilt
- R3: Adapt
- R4: Adapt
- R5: Stabilise
Focus on the idea that the main character cannot cope in the new situation unless they learn to do something differently—what is that in this story?
Demo game: Gregore and Chips
Game 2: Same
Character adapts and restores original platform:
- R1: Establish platform
- R2: Tilt
- R3: Adapt
- R4: Adapt
- R5: Restore
The challenge is doing this without immediately cancelling the tilt and making it pointless.
The main character has to put some work in (e.g. through brains, brawn, relationships, comedic rigidity, etc).
There are a variety of permutations:
- Was the original platform good or bad?
- Did the character change or stay the same?
Demo game: Tickled by Tentacles: Another Fine Adventure with Captain Mango
Game 3: Worse
Character fails to adapt and ends trapped in bad new platform:
- R1: Establish platform
- R2: Tilt
- R3: Adapt
- R4: Adapt
- R5: Fail (but not die!)
In this version, don't let the main character die!
You want to feel like the characters have run out of options and are now trapped an unhappy new reality.
Game 4: Dead
Character tries to adapt, but dies:
- R1: Establish platform
- R2: Tilt
- R3: Adapt
- R4: Adapt
- R5: Die
The trick here is to make it seem like the character is succeeding, only to be caught out at the end.