Below are some game formats you can use to practice establishing and developing routines. (We'll explore interruptions in more detail later.)
Framing
- Tell students you're going to play a game that focuses on establishing and developing routines.
- The story doesn't have to go anywhere exciting.
- The goal is to use the routine to develop the character and story world, and set the scene for an interesting story.
- The challenge is to stick with the routine and not interrupt it too early!
Game setup
- Use a standard 5-round game with any narrative prompt.
Game 1: Developing a routine
Players practice adding detail to a routine.
- Round 1: Introduce story elements, including a main character.
- Round 2: Establish a routine.
- Round 3: Develop the routine.
- Round 4: Develop the routine.
- Round 5: Interrupt the routine.
Don't worry too much about the interruption.
The goal is to sustain the routine and add detail so the character and world start to feel "real".
Demo game: How Not to Steal Christmas
Game 2: Brainstorming routines
Players practice coming up with ideas for routines.
- Round 1: Introduce story elements, including a main character.
- Round 2: What is their morning routine?
- Round 3: What is their daytime routing?
- Round 4: What is their nightly routine?
- Round 5: Interrupt one of the routines.
You can use other timings or circumstances: weekday/weekend, beginning/middle/end of term, summer/winter, young/old, etc.
The routines can be distinct and disconnected—there is no need to make a "story" with them.
The point is to come up with a variety of plausible routines for the character.
You might need to encourage students to begin each round with a relevant prepositional phrase: "In the morning... During the day..."
Demo game: Mum says it's my turn in the freezer
Game 3: Developing a world by following a routine
Players use a routine to introduce other story elements in the world.
- Round 1: Introduce a character and a routine.
- Round 2: Use the routine to introduce a place.
- Round 3: Use the routine to introduce an object.
- Round 4: Use the routine to introduce another character.
- Round 5: Change one of these elements to interrupt the routine.
Feel free to change the type of element introduced in any given round.
Demo game: My Teacher's Big on Toot-Tok and All He Gave Me Was This Lousy Star Sign