Once you have noticed what you actually have, the next step is to find a hook that pulls you or a thread that you can follow into the world of the story.
This can be a flash of insight or it can require some mulling, self-talk, or rapid note-making. For example:
- Why would I search this old man's house? What could he have that I want?
- Money? Antiques? Secret plans?
- What might be on that piece of paper?
- Names? News? A map? A code?
You'll quickly realise that you need to introduce more elements in order to get started.
This is a huge opportunity! Because based on what you introduce, you can completely transform a dull prompt into something you actually care about.
For example:
- This man is a school principal and he has the exam results.
- He's a kidnapper and he has kids locked in his basement. The paper could be a list of names, or his draft ransom note, or a map to the money drop-off.
- He's an old treasure hunter and this is the map to an ancient fortune.
- He's an old boomer who is trying to remember how to access his crypto wallet.
- He's a colonialist who has a mansion full of stolen artefacts.
Which of these is more hook-y or appealing? That's up to the player!
But the point is that a player can transform a boring element by introducing interesting elements and combining them to make even more interesting relationships.