We use the term 'developing' because we want to contrast it with term 'advancing':
"We are developing elements vs advancing the story."
However, when you start teaching 'developing' as a distinct story skill, you quickly run into confusion around how it applies to actions and events. Players will argue in games if certain rounds are really developing elements or if they are telling a story.
Situation vs story
The easiest way to think about this is in terms of developing a situation.
There can be a lot going on in a situation:
- If a building is on fire there could be tenants climbing out windows, firefighters operating hoses, helicopters filming overhead, bystanders observing, and so on.
In listing these individual elements, we are developing the situation with the fire.
We could also focus on any one of these elements and develop it further: the firefighters in their soot-smeared tunics, reflector strips aglow in the firelight, etc etc.
But while we are describing and developing the fire, nothing important changes:
- If we start a fire and keep it going by adding more and more detail, we are developing.
- But if a gas tank explodes and injures the firefighters, or if it suddenly rains and puts the fire out, or the military arrive to help, then we are no longer developing story elements, but introducing and combining new elements in order to advance the story.
Time and tense
You can also discuss this in terms of time and tense: if any a story has a 'present moment', then 'developing' means describing events that occurred in the past, are routine or ongoing in the present, or would or might occur in the future.
If your students know anything about tenses and modality, this is a great way to connect those ideas.