Even though we use fallacious reasoning all the time—whether through sloppiness, laziness, bad faith, or just unknowingly—it can be hard to make them up on demand. This makes Frankenstories fallacy games surprisingly difficult.
The point of these games is to play around with fallacies, make them memorable, build awareness, and be inventive. After playing, take time for discussion and debriefing. Some example discussion points could be:
- Were any responses particularly realistic? Could you imagine someone making that kind of argument in real life?
- Were any responses particularly persuasive? Even knowing they were fallacies?
- How could you "fix" the argument? Is it fixable? Or is it being made in bad faith?
A "fixed" appeal to popularity. (Source: XKCD)