Emotion 1: Emotional cause and effect

Emotion 1: Emotional cause and effect
20 pages
Recognise emotion-behaviour loops in narrative, and use them to create stories in which events have emotional meaning.
One challenge in narrative is to write stories with convincing cause and effect, as opposed to a series of seemingly random events. In this lesson we explore how emotion helps us understand what characters want, and how it makes story events meaningful. We use an emotion-behaviour loop model to analyse sequences from graphic novels such as Grasscutter, Persepolis, Drama, and March. To conclude the lesson, we write a scene about a character who wreaks havoc on a community that has offended them, using a snippet from Grace Lin's Where the Mountain Meets the Moon as model.
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