Emotion 1: Emotional cause and effect
Story - Narrative
Middle years and up
cause and effect
emotion behaviour loops
wants and needs
point of view
where the mountain meets the moon
analysing graphic novels
- Recognise emotion-behaviour loops in narrative, and use them to create stories in which events have emotional meaning.
- One challenge in narrative is to write stories with convincing cause and effect, as opposed to a series of seemingly random events. In this lesson we explore how emotion helps us understand what characters want, and how it makes story events meaningful. We use an emotion-behaviour loop model to analyse sequences from graphic novels such as Grasscutter, Persepolis, Drama, and March. To conclude the lesson, we write a scene about a character who wreaks havoc on a community that has offended them, using a snippet from Grace Lin's Where the Mountain Meets the Moon as model.