In the Frankenstories prompt library, we have a few preset prompts that draw these two concepts together.
- We have only created prompts for factual, causal, proposal, & valuational arguments, but you can easily modify them to include definitional, resemblance, & ethical arguments.
- The prompts assume that the players know what these argument types are, what kinds of issues they apply to, and the types of reasoning they use.
- The round instructions scaffold persuasive modes (usually in a character, emotion, logic sequence) instead of reasoning.
- You can modify the prompt & scaffolding (including the number of rounds) to create whatever experience you want.
The purpose of these games is to help players practice persuasive modes within the constraint of a given type of issue & reasoning.