You can use Frankenstories in any subject, for any topic, with almost any grade level from middle years and up.
But this flexibility means you also need to figure out how Frankenstories works with the social dynamics of your class and school, and how it maps to your curriculum.
Social dynamics
A large part of learning to use Frankenstories is figuring out how much freedom to give players, and how to group them.
The game offers a variety of options so you can create experiences that are open-ended, heavily moderated, whole class, small group, individual—to suit the social dynamics of your classroom.
Mapping to your curriculum
The language and structure of Frankenstories will probably differ from your school curriculum.
Generally, our approach is:
- Granular—we go to a relatively low level of detail.
- Mechanical—we focus on practical concepts and skills you can use to create an effect in writing.
- Memorable—we lean towards terms that are more concrete and expressive.
With that in mind, you'll find:
- Some Frankenstories terms will have direct matches.
- The Frankenstories term should be intuitive and map easily to the school term.
- E.g "tilt" = "inciting incident", but it's arguably more informative.
- Other terms won’t have a direct match in the curriculum, but they should fit inside a term you already use.
- E.g. your curriculum may not have an equivalent slot for "adaptation" or "stabilisation", but you can usually situate such terms within other concepts such as "rising action" or "falling action".