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High-concept storytelling with Gone

Cataclysmic concepts! Heroic triumvirates! Misbehaving mobs! Developing a high-concept story using the first chapter of Michael Grant's GONE as a model. Suitable for Middle Years and up.
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High-concept storytelling with Gone Lessons

High-concept storytelling in Gone 1: Big concept, small beginnings
Introduce a high-concept narrative through controlled release of detail.
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8
High-concept storytelling in Gone 2: Meet the heroes
Establish a central group of divergent characters.
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6
High-concept storytelling in Gone 3: Ramping up
Expand scale to reveal more of a high-concept world and increase tension.
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7
High-concept storytelling in Gone 4: Speaking for the group
Use a small reaction to illustrate a bigger underlying emotion.
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5
High-concept storytelling in Gone 5: Revealing the big picture
Combine reasoning and emotion to reveal the big picture and plot a course of action.
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6
High-concept storytelling in Gone 6: Ending big, promising bigger
Finishing a chapter big, but promising bigger to keep the audience reading.
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7

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