Are arcade games a challenge or a menace?

The way we classify things affects how we treat them.

For example, how does this CBS News story from 1982 classify arcade games?

Well, they come as if from outer space in a variety of weird guises: Defender, Pac-Man, Asteroids. To fans, they represent a challenge, but to critics, as Terry Drinkwater reports, they are a menace.

Are arcade games a challenge or a menace?

The answer matters because we encourage people to take challenges but we eliminate menaces.

To answer the question, we have to define what a “challenge” or a “menace” is and see where arcade games match.

For example, what criteria would something have to meet to be considered “a challenge”?

— It’s an action or activity

— Difficult to accomplish

— You can fail at it

— Takes practice and skill

— Requires concentration

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There might be other criteria, but that’s a start.

Now let’s consider arcade games and see where they match the criteria.

— They’re an activity when you’re playing them (not just watching streams)

— Some games are easy, some aren’t, and most games have difficulty settings;  so, it depends on the game, but old-school arcade games were all difficult

— You can fail when playing an arcade game (usually because you die)

— Arcade games require extensive practice

— They require concentration

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We can see that arcade games can be considered a challenge. However:

  • Not all games would qualify as a challenge (e.g. walking simulators).
  • And we haven't said anything about whether or not arcade games are a good or worthwhile challenge.
What do you think would define something as a menace? Jot down a few criteria.
How well do arcade or video games match your criteria? Could you classify them as a menace?

What did CBS News have to say back in 1982?

Here's a transcript of part of the news report.

Can you see where people match games to “challenge” or “menace” criteria? (And where anyone might have changed rules because of the classification?)

Voiceover: Come on in, it's almost another world here in the video arcades of America. A billion games are played every month, a quarter each for escape, which can last a long time if you’re skilled. Pit yourself against the computer! Millions, mostly teenagers, have. So many, in fact, that psychologists are beginning to worry that some youths are becoming spaced-out on the space games.

Teenager: “You can get hooked on it!”

Reporter: "Are you?”

Teenager: “Yeah!”

Voiceover: Many cities have reacted by making the arcades off-limits to all under 17 from 8 to 3. This is the after-school rush in Oakland. Long hours at the screens, psychologists say, can lead to extreme introversion, youngsters communicating in a video fantasyland and not with their peers or parents.

Professor Robert Gable, Claremont College: "It's not addictive in the sense of a drug dependency where you're going to have withdrawal symptoms, but you can become physically dependent upon it because you get an arousal and then a relaxation response. It's the same as a rollercoaster, or gambling, or playing cards, intensified."

Voiceover: Many teenagers are frank and admitting their dependency.

Teenager: "Well, it's moving lights, partly. Some of these games are really hard to do. It just takes a lot of skill, hand-eye coordination, and it doesn't cost as much as some other things, and it's legal."

Teenager: "It's addictive. It is, because you sit there, you just want to play it more and more."

Jan Soderstrom, Video Game Maker: "We don't really prefer to use the word 'addictive.' We think it's associated with negative connotations. We prefer to use the terms 'compelling' and 'highly popular,' which obviously they are."

Voiceover: And, the manufacturers add, they teach a bit about computers too. This is the current craze game, Pac-Man.

Teenager: "I like the little man. He's really neat, eats up all the other things, you know."

It's controversial!

Everyone has a point, and you can see how different people care about how these games will be labelled and classified because it will affect the rules around them. 😬🕹️