But sometimes you can ask why over and over before you hit that underlying emotional bedrock:
- Why are you escaping the dungeon?
- So I can assemble my squad.
- Why do you want to assemble your squad?
- So I can raid the palace.
- Why do want to raid the palace?
- So I can overthrow the usurper and restore the Queen.
- Why do you want to restore the Queen?
- Because I want to protect the system of hereditary monarchy.
- Why do you want to protect hereditary monarchy?
- Because that's the system that made me rich and I love social and financial stability! And I hate the usurper!
Not as simple as wanting a donut!
In that example, there are several nested goals and the motivation is not obvious. If we were to condense it to three points, starting from where the character is right now (in the dungeon):
- Want: Out of the dungeon.
- Goal: Restore the Queen.
- Motivation: Feel rich and secure and get revenge on someone I hate.
You can see that each layer is very different in scale, and that the bedrock motivation is based on an emotional need.